[CONFIG]			
iNumSubsteps = 5				; The higher, more quality, but can also take FPS and have different behaviors. (recommended between 2 and 5) - changing this number may need to reconfigure the file.
fSimulationSpeed = 1.0                          ; Overall speed
fRagdollLinearDamping = 0.20                    ; ragdoll speed brake
fRagdollAngularDamping = 1.0                   ; Even for rotations (increasing this number makes peds "harder")
fRagdollGravity = 2.2                           ; Gravity multiplier
fBulletPower = 4.0                             ; Force that the Bullets can cause in ragdoll
fExplosionPower = 4.5                           ; Force that the explosion can cause in ragdoll
fSurfaceFriction = 0.9                          ; making the ground seems "smooth" (as if it were low adhesion)
fRagDollFriction = 0.9                        ; Ragdoll rubbing. It has an effect like adhesion, but it is not exclusively on surfaces.
fRagDollRestitution = 0.1			; Skipping
fRagDollJointDamping = 0.0                     ; Damping of body parts
fRagDollGetUpThreshold = 0.2			; (sec)
bVehicleShapeUseSpheres = true 			; Add collision spheres on vehicles (true / false)
bUseDynamicObjects = true                      
fRagDollShapeMargin = 0.00                      ; Margin of body shape
fWorldShapeMargin = 0.01                        ; Margin of the world shape
fDynamicObjectMass = 50000.0                    ; Mass of dynamic objects
fWorldMinX = -4000.0				; Coordinates of the world (do not edit these values ??if you do not need them)
fWorldMinY = -4000.0
fWorldMaxX = 4000.0
fWorldMaxY = 4000.0
iNumIPLInstances = 100000			; Number of IPL instances (basically, number of objects per .ipl). The default is around 55000. Increase if you install new .ipl mods that place objects on the map.
